Interactive & Real-Time Developer

EMI MITCHELL

Multidisciplinary Creative Technologist

Working in software, hardware and design to create innovative products, installations and experiences. Specialising in XR, interactive installations, and cutting-edge creative technology.

Walking sprite
01 / ABOUT

About Me

Exploring presence and immersion in digital spaces through rapid prototyping with cutting-edge technologies.

I'm a multidisciplinary creative technologist with a passion for pushing the boundaries of human interaction with technology. My work focuses on creating tangible outcomes from abstract ideas through rapid prototyping and innovative thinking.

My projects explore presence and immersion in digital spaces, leveraging a wide variety of cutting-edge components and technologies. I specialise in XR, graphics programming, interaction design, and physical computing.

Main Specialisations

XR Development Graphics & Shaders Interaction Design Physical Computing Rapid Prototyping
Featured Work
The Science Museum (London), Victoria and Albert Museum, BBC Click, The Guardian, EMF 2022
Exhibitions
Goldsmiths Computing Expo 2013/2014, EMF Festival, London Decompression, AV Jam
Ongoing Projects
Interactive installations for event spaces & exhibitions. Audio-reactive experiences for live music performances.
02 / WORK

Selected Projects

Explore my work across XR experiences, interactive installations, and generative art.

XR

VE80 Immersive

WebAR experience exploring four photographs capturing the joy and sorrow, relief and anxiety experienced 80 years ago on VE Day. Interactive parallax photographs with colourisation and audio stories.

8th Wall WebAR Three.js

StoryTrails

UK's largest immersive storytelling experience for Unboxed 2022. AR walking trails in public libraries telling local stories, reanimating public spaces through immersive storytelling using Niantic VPS.

Unity ARFoundation Niantic VPS

Art + Resilience

Augmented reality art gallery app created for COP26. Features ARFoundation image tracking and world space interactive climate data graphs overlaid on paintings.

Unity ARFoundation Image Tracking
Ocean Science VR

Ocean Science VR

Educational Ocean Science Research experience for Gear VR, featuring 360 videos in a navigable environment for immersive learning.

Gear VR 360 Video Unity

Installation

Spongebob's Crazy Carnival Ride

Unity based theme park attraction for Circus Circus Las Vegas. Multiplayer games within lightgun dark ride environment with full game systems and physical ride integration.

Unity Theme Park Multiplayer

Onieronautics (EMF)

AI generated animations for EMF 2022 with a cyberpunk deep sea research theme. Real-time generative visuals for event installation.

AI Art Generative Real-time

Interface (V&A)

Physical/Digital take on a Rube Goldberg machine; using Arudino, Kinect, Leap Motion, conductive ink, biometric sensors and a variety of other inputs to create an interactive experience where human intervention is required to complete the machine.

Kinect Leap Motion Arduino Physical Computing
Wiley Conductive Ink Mural

Wiley – Conductive Ink Mural

Interactive conductive ink mural for Frankfurt Book Fair 2016. Touch-triggered audio and LED animations create immersive brand storytelling.

Conductive Ink Arduino LED Touch Interaction

AlphaEdge

Made for Adidas launch event in London. Wireframe visualisations of user depth data captured on Kinect and displayed on different perspective planes.

Kinect Real-time Viz Depth Data
InDepth

InDepth

Interactive Kinect installation for London Decompression 2017. Turns dancers into silhouettes of shapes with tracked finger gestures changing drawing modes.

Kinect Hand Tracking Generative

Generative Art

AI Art Research

Series of AI-generated animations exploring various artistic styles including ukiyo-e, Arthur Rackham, Aubrey Beardsley, Max Ernst, M.C. Escher, and Turner. Experimental work with upscaling and frame interpolation.

AI Art Machine Learning Animation

100 Abandoned Artworks

Weekly generative art challenge inspired by Matt Pearson. Creating one piece of original generative art per week exploring procedural techniques and creative coding.

Processing Generative Creative Coding
03 / EXPERIENCE

Career Highlights

Over 10 years of experience creating innovative digital experiences for leading studios and brands.

Sept 2025 – Nov 2025
Creative Developer (Contract)
The Other Side Lab
Immersive storytelling prototyping using Unity for AR and Quest MR.
Mar 2025 – May 2025
Creative Developer (Contract)
Atlantic Productions
Unity Quest VR medical training simulation for identifying/sampling subepithelial lesions during endoscopy.
8th Wall WebXR interactive cultural app exploring VE Day experiences to celebrate the 80th anniversary.
Jan 2023 – Oct 2025
Lead Developer (Contract)
Platige US
Unity based theme park attraction "Spongebob's Crazy Carnival Ride" for Circus Circus Las Vegas & global theme parks.
Led development of multiplayer games within lightgun dark ride environment. Responsible for game systems, gameplay, asset integration, tech art, and physical ride tech interfacing.
Aug 2019 – Sept 2025
Senior Developer (Contract)
Nexus Interactive Arts
Production & R&D projects using Unity & ARFoundation with human tracking.
Developed pose/gesture classification systems, implemented VFX optimization, and created frameworks for AR content production.
Niantic VPS driven AR app for Unboxed 2022 festival (Story Trails).
R&D in machine learning, AI driven art, and realtime video processing.
Nov 2021 – Jan 2022
Lead Developer (Contract)
Playlines
Created Art + Resilience AR gallery app for COP26 with ARFoundation image tracking.
Featured interactive paintings with realtime graph drawings using climate data. Led R&D into emerging AR technologies.
Jan 2018 – May 2018
Creative Technologist (Contract)
Google Creative Labs
Internal R&D building prototypes in WebXR & Unity, Google Home & Android.
Implemented generative web audio, optimised animated models, and created/manipulated typography in AR.
Jan 2018 – Jun 2018
3D Developer (Contract)
Inition
AR development using Vuforia, ARKit, and ARCore for client projects.
Biometric data demo for Cannes. Kinect installation for Adidas. ARKit Studio tour. Vuforia AR for Johnnie Walker. BBC refugee stories ARKit portal.
April 2016 – Sept 2017
Creative Technologist
Knit
R&D for innovative client projects including VR apps, AI assistants, and interactive installations.
Designed AI office assistant for Amazon Echo. Built VR apps for Gear VR/Cardboard (Suzuki, XL Catlin). Created Rube Goldberg inspired installation with Kinect, Leap Motion, and biofeedback.
Conductive ink installation for Wiley (Frankfurt Book Fair) - paint graphics triggering LED and audio effects.
04 / SKILLS

Skills & Tools

A comprehensive toolkit built over years of creative technology work.

Languages

C# C++ Python JavaScript TypeScript Java GLSL Matlab

XR & 3D

Unity Three.js WebXR ARFoundation ARKit/ARCore Unreal Engine Vuforia 8th Wall

Creative Tools

TouchDesigner Processing OpenFrameworks OpenCV OpenGL GSAP React

Physical Computing

Arduino Raspberry Pi Kinect Sensors Human Tracking Computer Vision

Design & Fabrication

Blender SketchUp Adobe CC 3D Printing Product Design Fabrication

Specialisations

Interactive Installations Rapid Prototyping Graphics & Shaders Generative AI Image Processing
05 / CONTACT

Let's Create

Interested in collaborating or discussing a project? Get in touch.

hi@emi.codes