Multidisciplinary Creative Technologist
Working in software, hardware and design to create innovative products, installations and experiences. Specialising in XR, interactive installations, and cutting-edge creative technology.
Exploring presence and immersion in digital spaces through rapid prototyping with cutting-edge technologies.
I'm a multidisciplinary creative technologist with a passion for pushing the boundaries of human interaction with technology. My work focuses on creating tangible outcomes from abstract ideas through rapid prototyping and innovative thinking.
My projects explore presence and immersion in digital spaces, leveraging a wide variety of cutting-edge components and technologies. I specialise in XR, graphics programming, interaction design, and physical computing.
Explore my work across XR experiences, interactive installations, and generative art.
WebAR experience exploring four photographs capturing the joy and sorrow, relief and anxiety experienced 80 years ago on VE Day. Interactive parallax photographs with colourisation and audio stories.
UK's largest immersive storytelling experience for Unboxed 2022. AR walking trails in public libraries telling local stories, reanimating public spaces through immersive storytelling using Niantic VPS.
Augmented reality art gallery app created for COP26. Features ARFoundation image tracking and world space interactive climate data graphs overlaid on paintings.
Educational Ocean Science Research experience for Gear VR, featuring 360 videos in a navigable environment for immersive learning.
Unity based theme park attraction for Circus Circus Las Vegas. Multiplayer games within lightgun dark ride environment with full game systems and physical ride integration.
AI generated animations for EMF 2022 with a cyberpunk deep sea research theme. Real-time generative visuals for event installation.
Physical/Digital take on a Rube Goldberg machine; using Arudino, Kinect, Leap Motion, conductive ink, biometric sensors and a variety of other inputs to create an interactive experience where human intervention is required to complete the machine.
Interactive conductive ink mural for Frankfurt Book Fair 2016. Touch-triggered audio and LED animations create immersive brand storytelling.
Made for Adidas launch event in London. Wireframe visualisations of user depth data captured on Kinect and displayed on different perspective planes.
Interactive Kinect installation for London Decompression 2017. Turns dancers into silhouettes of shapes with tracked finger gestures changing drawing modes.
Series of AI-generated animations exploring various artistic styles including ukiyo-e, Arthur Rackham, Aubrey Beardsley, Max Ernst, M.C. Escher, and Turner. Experimental work with upscaling and frame interpolation.
Weekly generative art challenge inspired by Matt Pearson. Creating one piece of original generative art per week exploring procedural techniques and creative coding.
Over 10 years of experience creating innovative digital experiences for leading studios and brands.
A comprehensive toolkit built over years of creative technology work.
Interested in collaborating or discussing a project? Get in touch.