
Emi Mitchell is a multidisciplinary creative technologist working in the areas of software, hardware and design to create innovative products, installations and experiences.
Focusing on rapid prototyping with cutting edge technologies, leveraging a wide variety of components in the process of creating tangible outcomes from abstract ideas. Emi’s projects are generally directed towards human interaction with technology, exploring presence and immersion in digital spaces. Their main areas of specialisation are XR, graphics, interaction & physical computing.
Their work has been featured in Goldsmiths Computing Expo 2013/2014, The Science Museum (London), The Victoria and Albert Museum (London), BBC Click, The Guardian and EMF 2022.
Follow @aspicyrobotSkills
Languages
C#, C++, Python, JavaScript, Java, Matlab
Frameworks/Tools
Unity, Arduino, Raspberry Pi, OpenFrameworks, Processing, OpenCV, OpenGL, Android, WebXR
Design/Fabrication
3D printing, Sketchup, Blender, Adobe Creative Suite, product design & fabrication
Other
XR, interactive installations, rapid prototyping, physical computing, sensors, human tracking, computer vision, image processing, graphics & shaders
Experience
Other
Ongoing
Interactive installations for event spaces & exhibitions (including EMF Festival, London Decompression & Crux AV).
Interactive visual & audio reactive experiences used to augment live music performances.
Lead Developer (Contract) // Platige US
Jan 2023 – Oct 2024
Unity based theme park attraction “Spongebob’s Crazy Carnival Ride” for the Circus Circus hotel in Las Vegas involving a sequence of multiplayer games set within a lightgun dark ride environment. Responsible for the development of the games, including all game systems and gameplay, integration of assets, tech art and interfacing with the physical ride tech.
Senior Developer (Contract) // Nexus Interactive Arts
Aug 2019 – Aug 2022
Production & R&D projects using Unity & ARFoundation utilising human tracking. Responsibilities included writing and implementing pose/gesture classification systems using tracked skeletal data, implementing and optimising VFX, visualising data & creating frameworks/tools to produce, publish & manipulate AR content.
R&D in the areas of machine learning, AI driven art and realtime video.
Niantic VPS driven AR app for Unboxed 2022 festival. More info & download here.
Lead Developer (Contract) // Playlines
Nov 2021 – Jan 2022
Created Art + Resilience augmented reality gallery app for COP26 utilising image tracking in ARFoundation, featuring interactive paintings with realtime graph drawings using climate data.
R&D explorations into emerging AR technologies and evaluation of features.
Creative Technologist (Contract) // Google Creative Labs
Jan 2018 – May 2018
Internal R&D focusing on building prototypes in WebXR & Unity, along with prototyping for Google Home & Android. Responsibilities included implementing generative web audio & optimised animated models along with creating and manipulating typography in AR.
Creative Developer (Contract) // The Mill
Oct 2018 – Nov 2018
Internal R&D focusing on AR in Unity & Spark AR Studio utilising MapBox, ARFoundation & UNet.
3D Developer (Contract) // Inition
Jan 2018 – Jun 2018
Software development for in-house and client projects, mainly focused on AR projects with implementations using Vuforia, ARKit and ARCore. Key projects:
Biometric data demo for Cannes film festival utilising FACEteq EMG headset.
Kinect visual installation for Adidas East London flagship store.
Demo Studio tour (in house) ARKit activation using deployable interactable models & info on key projects at Inition.
Vuforia AR activation for Johnnie Walker whiskey deployed in multiple global airports, using label markers to trigger product enhancing motion graphics.
BBC ‘My Home is Your Home’ ARKit portal activation exploring refugee stories in Beirut & London.
Creative Technologist // Knit
April 2016 – September 2017
R&D for in-house and client projects, with projects including Interface for the V&A, Outpost (an Amazon Echo office assistant), a conductive ink light/sound installation for Wiley and many VR apps for clients such as Suzuki and XL Catlin
Designed and prototyped an AI office assistant for Amazon Echo, giving hyperlocal recommendations based on collected staff knowledge and Google API data
Designed and built multiple navigable VR apps for both Gear VR and Google Cardboard, including 360 video/environment experiences and a virtual reality car customiser for the launch of the Suzuki Baleno
Designed and built a Rube Goldberg inspired sequence of interactions that represent the convergence of our physical and digital worlds, using a variety of technologies such as Kinect, Leap Motion, biofeedback sensors and electromechanical elements to create an interactive experience that explores how these technologies can be engineered to work in harmony through a sequential chain reaction of physical and digital elements
Designed and built a conductive ink installation for Wiley, shown at Frankfurt book fair. Conductive paint graphics triggered LED reactive effects and audio bites/effects